Production | Development Blog Week 11 - Total War Saga Troy
Development Blog Week 11 - Total War Saga Troy
Welcome back to week 11 of my level design development blog, this week I have made some major improvements on my level and designed a large amount within the city walls.
I decided to replace more of the block out buildings with static meshes of buildings, I also designed some buildings with an open rooftop, as these would have been present within the era of Troy.
I then continued to use the landscape paintbrush tool to draw pebbles that represent the roads that the armies are able to walk on throughout the city. This is the before and after on part of the city:
After:
I then decided to complete the roads and paths throughout the city, it is now distinguishable where the player is able to move their army throughout the city. This has now been complete.
I then added multiple stalls within the market area as well as vines hanging from sides of the buildings. This helps to add more detail. Slowly adding smaller detail is helping to increase the realistic side of my level.
I then added more market stalls, as well as created and changed a pre-existing asset I had sourced online. I changed the colour to give slight variation throughout the market area (which also doubles up as the cities capture point.)
Lastly this week I have decided to render and import my video from Unreal Engine into Sony Vegas in which I can edit clips together, as well as create a professional looking video that will help portray my artefact in a positive light. This is only in the early stages and I will continue to edit it.
Thanks for reading my blog post, next week will be the final blog post of my level. Stay tuned for the last development blog update!
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