Production | Development Blog Week 12 - Total War Saga Troy
Development Blog Week 12 - Total War Saga Troy Hello and welcome back to Week 12 of my development blog, this week is the last week I will be updating my blog as I have fully finished production. Firstly after receiving feedback I decided to change the the lighting by 10 degrees, this allowed for more accurate lighting that is reflective of the original Troy Total War. This improved the level and helped to create a more realistic city set within the Trojan times. After revisiting some elements within my level I had come to the realisation that some of the buildings had incorrect scale, this would not be acceptable as the soldiers would be much smaller than doors and windows, making the level feel unprofessional. To fix this, I decided to change the overall scale of the buildings to fit in with the correct scale. This makes the level feel a lot better, as I had changed multiple buildings. After changing the scale of the buildings, this looks a lot better and help...