Pre-Production | Development Blog Week 6 - Total War Saga: Troy
Development Blog Week 6 - Total War Saga Troy
Welcome back to development blog week 6! This is the last week of the pre-production phase designing my level. I have continued to block out as well as texture each block out with different colours representing the category they fit in. (eg. rocks, houses, trees, water). However, I decided it would be best to keep the landscape a white material as this will not conflict with any other colours I have decided to use for other block out categories.
Firstly this week I decided to texture the walls of the ruined building outside of the city walls, I decided to make yellow the category colour for the walls as I am going to be designing my level within a desert theme and a large majority of the walls are going to be ancient style desert walls.
Afterwards I created another grey material for the boulders/rocks that will be within my level. I also realised that after this I had mistakenly textured the cliff under the wall category. As a result of this I then textured it correctly so that I would not make mistakes within the final production.
Lastly, I created a blue material representing any water that is present within my level. I then textured the lake that is present outside of the city walls.
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