Production | Development Blog Week 7 - Total War Saga: Troy
Development Blog Week 7 - Total War
Saga Troy
Thanks for tuning back into my development blog post! This week I have started on the full production of my level, and have started to replace my block out with fully textured models and materials. I have vastly improved it since the previous development blog, my level is slowly taking shape!
Firstly, I decided it would be best to make my landscape slightly larger, doing so allowed me to hugely improve my artefact as I was able to expand my city wall and gatehouse as well as the mountains surrounding the city. This was due to the mountains being larger than anticipated. I then placed a sandy texture on the landscape within my level.
I then decided to remove the block outs that was representing each side of cliff and replace it with a static mesh of a rock. I then resized the model and started to add more rocks either side of the city walls. My level clearly now depicts a city between a mountain pass and helps to add to the immersion that it is well defended.
After texturing the walls and the mountain side I then decided
to place palm trees, rocks, grass and ferns around the small oasis. I also placed a
wooden cart containing jugs, as well as a Trojan shield lying against it. This
helps bring the level to life due to the detail added. I will slowly be adding
detail to the level in the upcoming weeks to make the best level to my ability.
After this I added a spherical reflection capture to allow my water to have nicer looking reflections using light from a current light source within my level.
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