Production | Development Blog Week 8 - Total War Saga: Troy
Development Blog Week 8 - Total War Saga Troy
Welcome back to week 8 of my development blog! This week I have been focusing on creating detail within my level, I will outline the following in this week’s blog.
I decided it would be best to start adding detail outside of the city to try and create an immersive area for battles to take place. Due to this I have added a highly detailed town that sits outside of the city, as well as other buildings that have been overcome by the vast desert.
I also add rocks all around the city and up to the maps borders, this is to give a greater illusion that the city is within a mountain pass.
I added a small amount of houses, with a small level of detail at first. However I then decided it would be best to start adding more in depth detail.
Taking further inspiration from the small city near the lake I then decided to create a small set of houses that had been consumed by the sand over time. This helps to add immersion and also creates an area that is dangerous for soldiers and heavy equipment. Therefore this small area can be used as a chokepoint for siege equipment as this small area would have an invisible wall that soldiers are not allowed to enter.
Outside the city I also decided to add rocks, gravel, grass and palm trees to place further detail into the level. This is helping to really add to my level and make it feel more alive. I also added more rocks to either side of the level to try and make it feel more within a mountain pass.
Thanks for reading this weeks blog post, next week/this week I will be expanding from what I have researched into the desert ruins mood board and create a desert ruined building. I will also be starting to start designing the inside of the city walls and make a realistic city with a thriving market which will also double up as the cities capture point.

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